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A member registered Aug 25, 2016

Recent community posts

Hi, I have a problem on win 11. When I click installers exe, win thinks for a moment, but then nothing happens. Please help! 

Hi there,

Been following this plugin for a while. But for now I've been using ROOJ plugin. And as someone mentioned, I think you should take inspiration from that one. I like how you can create objects from vertexes in that one, and colour those vertexes. And yes it works as canvas. However, it would be good to be able to access these vertexes dynamically and change their position and colour which is not possible. But with this implemented doing a animation system is possible. Other issues with ROOJs plugin is transparency not working properly, and shadow maps. If your plugin would implement his plugin features and improve on them, I would switch, because you do have working lights, and looks like some good solutions. Otherwise I got to stick with ROOJs incomplete plugin because I'am developing system around it. Please give it a look in to it and see if you could mix both. 
Thanks! KUGW

It's a really nice and addictive little gem. But I can't figure out logic behind deck building - what heavy does, why would i discard dice, and which one id keep and how does this translate in battles? I'd refine some of those systems to be more clear and fun. Sometimes battles drag on for way too long.

Cool, that would be great. Or xml, tiles importer.
I could even suggest few more things, like sprite scaling! That would be even more badass!
Great work on the editor itself btw. I'm loving the layout of maps and how easy it is to view everything.

(1 edit)

Any plans on including tileset and array support?

Hi,
This is looking very very good. I encourage you to continue working on it, but focus on completing most important elements first. And I'd suggest you'd release it as standalone, with exporters,  as not everyone is using unity, and I'd buy it for sure. GL